Radiant Rush iOS Game


I had never designed a game up to this point. One of my close friends and co-workers Dan Reddington approached me with an idea for a game he was already developing. I told him I would absolutely love to be a part of it and help him as much as I could. The game ended up being oddly successful in Germany, as we localized it for a number of languages. 

This project was tough, we wanted to push the bounds at that time for what could and couldn't be done as far as graphical implementation without getting to deep into the codes complexity. We played with the use of blend modes, overlays, and animations to try some new stuff. Overall it was rather fun, I think in the current iOS we could approach a good portion of it with a little more ease. Perhaps we will have a chance to update it someday.